Spending your Wealth

You spend your wealth by either making Capital Purchases, such as weapons, arms, or vehicles, or Recurring Purchases, such as lifestyle or ammo. Spending your wealth points is done by allocating your wealth points: if you have 5 wealth points, you can allocate 3 towards your lifestyle and 2 towards your weapon, for example. If damage occurs to your capital purchases the repairs are covered by the wealth already invested in it.

=Capital Purchases=

Small Blades/Arms
Small Weapons/Arms have damage equal to:

$$D = \lfloor\log_2x+2\rfloor\text{d6}$$

Small Blades/Arms do not have a speed penalty associated with them.

Small Arms include everything from handguns to revolvers to light carbines.

Small Blades start at shivs, scalpels and scale all the way up to smaller swords or machetes.

Large Blades/Arms, Bludgeoning
Large Blades/Arms and Bludgeoning weapons have damage equal to:

$$D = \lfloor\log_2x+3\rfloor\text{d6}$$

Large Blades/Arms and Bludgeoning weapons have a -1 speed penalty associated with them. Carrying them means that your character will be slightly slower in combat, impacting initiative, AC, and any check that requires speed.

Large Arms include everything from heavy assault rifles similar to the M249 Light Machine Gun to heavy machine guns.

Large Blades start at a longsword or katana, and scale up to something as sizeable as a claymore.

Bludgeoning weapons scale from a mace to police batons to logs. Their damage is derived from their weight, so they are always classified as heavy weapons.

Mounted Arms
Mounted arms have damage equal to:

$$D = \lfloor\log_2x+4\rfloor\text{d6}, x \geq 8$$

Mounted arms have to be mounted to machinery, either to a suitable exoskeleton (one which is at least expensive as two of the weapon) or to a specialized vehicle, such as a tank. They don't have a speed penalty, but cannot be moved without mechanical assistance.

Mounted arms include cannons up to modern artillery weapons.

Gear
TODO =Recurring Purchases=

Lifestyle
Your lifestyle cost is things like food, water, shelter, and clothing. The amount you invest in will have an impact on how others perceive you, your general appearance, and what kind of doors are available to you. In a city full of corporations, being a corporate suck up can have a lot of advantages.

This table is more of a guideline. It's easy to imagine someone who spends less on clothes that has a nicer apartment, or someone who spends more on clothes but lives in a hole in the wall.